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Description:Sherman Dooffy is high school's nerd number one. He is really smart, but other guys don't really like him. Today in the school library he's found an ancient magic book, which can change his whole life. He's fucking some bully's girlfriend in all possible ways.Version: Updated: 2022-07-11, Posted: 2011-03-07. Request for an Update!
VA-11 Hall-A is also partly inspired by Snatcher and Policenauts. The game's music has vaporwave influences, as well as influences from Kenji Kawai's work. Ortiz described VA-11 Hall-A's composer Michael Kelly as "a big, BIG Shin Megami Tensei fan." The game's developers grew up playing PlayStation and Super Famicom games as well as watching anime; VA-11 Hall-A tries to "make players feel what we felt when playing our favourite titles back then", says Ortiz. Fernando Damas, writer and programmer of VA-11 Hall-A, added in an interview that the game tries to make the player "feel small", and rather than guiding them through the basics of the plotline, the player is instead thrown into the middle of everything and only given the means of piecing together what is going on. He also remarked how the game is set in an "ever-moving world" where things do not wait for the player to happen, with the characters existing long before the player meeting them and their lives happen mostly off-screen. As such, the developers hoped to create a world in which the player is compelled, rather than obligated, to understand. Details of the world are not given directly to the player, and instead are revealed through intimate exchanges and conversations with the characters. Thus, according Ortiz and Damas, VA-11 HALLA's setting therefore seeks to "humaniz[e] cyberpunk/sci-fi".
VA-11 Hall-A made appearances on lists of the most anticipated video games multiple times before its release. An article by GamesRadar staff of the "12 PAX East games we wish we were still playing" included VA-11 Hall-A; praise was directed at the game's complexity, and how "you can decide to give the customer the drink they ordered, flipping through the recipe book and dragging ingredients into the mixer in a simple minigame, or you can screw it up, and give them something totally different", as well as the "wildly different directions" the narrative takes as a result. Similarly, Twinfinite's Matthew Byrd ranked VA-11 Hall-A first on the "10 Anticipated Indie Games You Have to Check Out in 2016", writing that: "While I can honestly say that I've never specifically wished for a cyberpunk bartending game before, now that I know such a thing exists, it is all that I can think of." Zach Budgor of Kill Screen described VA-11 Hall-A as one of their favourite titles at Cyberpunk Game Jam 2014, describing it as "self-styled 'cyberpunk bartender action' with detailed art and an LP's worth of bass-heavy future bangers." PC Gamer added VA-11 Hall-A's playable prologue to their list of "The best free PC games". Upon release, Thomas Faust of IndieGames.com labelled VA-11 Hall-A the best game of the year, adding "as far as I'm concerned, the rest of 2016 can go home now. Game of the year right there, bam." Faust also noted that the slice of life setting of VA-11 Hall-A, as well as its characters, are a departure from more conventional video game settings. Similarly, Gizmodo UK on June 25 listed VA-11 Hall-A as their top recommended video game for the week. Ana Valens of Den of Geek also listed VA-11 Hall-A as "one of the great visual novels of 2016", again praising the game's characters and "powerful" writing.
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Title - The Colour of Magic resonates with the expression 'the colour of money" and in fact Twoflower's money plays a large role in the novel. However, the colour of magic itself is Octarine, or the King Colour. It is the eighth colour of the Discworld spectrum; visible only to wizards and cats. It is generally described as a fluorescent greenish yellow-purple which combines all the primary colours of the spectrum. The magic system is an obvious parody of Jack Vance's magic system from The Dying Earth. (This system may be best known for also being the original magic system used in Dungeons & Dragons.) Spells have to be memorized from books, and a wizard can only fit a certain number of them in his head. Rincewind's inability to do magic stems, in part, from the fact that he accidentally got one extremely powerful spell into his head, leaving no room for any others.
Page 101 (Page 127) -"[...] the disposal of grimoires [...]" echoes the main methods of nuclear waste disposal: sealing drums in deep salt mines, and dropping the drums into trenches at subduction zones, the latter only a theoretical application; it hasn't been used yet. A grimoire is a book of spells or textbook of magic.
Hey there, if you like epic fantasy with humour, dark moments, a decent dose of magic and well written fight scenes, then you might want to check out book 1 in my completed Gollancz trilogy: Empire of the Saviours. It sells very well in Germany for some reason. Happy days! -Saviours-Chronicles-Cosmic-Warlord/dp/0575123141/ref=sr_1_1?ie=UTF8&qid=1480416763&sr=8-1&keywords=empire+of+the+saviours 2b1af7f3a8