As everything which is valid and used for XP12 is already there, there is no need to import any XP11 airports. There is also no need to import any airports from the Global Airports set with the XP12 object id, as those are different and have a different set of livery colors. If you want to change the livery colors, just use the new Global Scenery, that comes with X-Plane 12. (Did you know there is even an X-Plane 12 version of the Global Airports set, that is more up to date than the one coming with X-Plane 12? Look for that in the X-Plane.
in the new X-Plane 12 Global Scenery, at the very bottom of the Airports.xml for a list of all roadways in use in X-Plane 12 already. Most of them are perfectly fine and in fact much better looking than the real-world one. But most obvious ones which are missing are in countries with a huge number of off-airport (and in some cases international) roads
* convert XP10 style heliports into Global Airports* convert heliports into Global Airports based on the new XP12 autogen system.This will convert heliports to Global Airports and add in necessary props such as the ramp start, taxiways, and helipad. It will not change the current layout of the heliport. This is a requirements for get autoshelter jetways in X-Plane 12. If you have XP10 style heliport made from individual objects, it will recognize it and turn it into a Global Airport. This is a requirement for get auto-docking jetways in X-Plane 12.
Hence, since it is a requirement that any Global Airport has a minimum size (within the boundaries of the country the airport is located in) and that it has a minimum AI operations type, if a submission that lacks these has not been rejected (by the Gateway), we just need to add those in.For an example, the small (30000x30000) and mini (20000x20000) Heliports are automatically upgraded to Global Airports when they are submitted to the Gateway, with the size and AI operations type added.
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