The Jet game was followed by Bomber (1987) for the Amiga and Combat Altair (1992) for the DOS that offered complete 3D flight simulations with a clean interface, realistic graphics, and flight models. In November 1992, Microsoft released Microsoft Flight Simulator 3 (MSFS3), the last game published by Microsoft for the 8-bit computer before the OS/2 era. That game was a success for the 8-bit computer and popularized simulated flight in a centralized, interactive environment, which would change how home computer products would be made until the release of the Xbox 360.
In October 1998, Microsoft was purchased by the Time-Warner conglomerate, leading to the companies branching into new integrated media spectrums. Microsoft's flight simulation hobby division, Microsoft Flight Simulator, was still produced for the 8- and 16-bit personal computers. In 2004, Microsoft released Microsoft Flight Simulator X (MSFSX)—the most realistic flight simulation to date. Using data from the U.S. National Oceanic and Atmospheric Administration (NOAA), the game combined weather data from in-game weather patterns, saltation, and weather radar with modified flight models and graphical environments to provide the most realistic flight simulation experience for the PC. The MSFSX engine was also used for Microsoft's flight simulator series released for the Xbox 360 that would later be released for Windows xp.
Microsoft Flight Simulator X was followed by Microsoft Flight Simulator X: Steam Edition in 2006. This title uses unknown flight data and season setting to ensure that the game provides the most realistic experience possible on Windows XP.
In 2007, Microsoft released Microsoft Flight Simulator X: Steam Edition, a stand-alone version of Microsoft Flight Simulator X, which turned the game into a freemium product. To play the game the player had to purchase the xbox 360, or purchase a key through Xbox Live to play the game that licenses downloads of the aircraft within the game. d2c66b5586